Teaching experiences
Your curriculum, as you teach it
An experience is your path through a discipline: which skills, at which tier, with the prerequisites you set. The platform never overrules how you teach.
Publish the path you teach, take students through it in person and online, verify each skill when they can do it, and sell single lessons, courses, session packs, subscriptions and event tickets with payments built in. A referral code starts your application; your page names who recommended you.
Teaching experiences
An experience is your path through a discipline: which skills, at which tier, with the prerequisites you set. The platform never overrules how you teach.
Skill verification
When a student can do a skill, you sign it off. The card carries your name, and it stays with the student wherever they go next.
Practice sheets
Build a student a practice sheet, and their logged drills land on their cards as XP. You see who is showing up before they walk in.
Single lessons, courses, session packs, subscriptions and event tickets, all paid through Stripe. You set the prices. An offering you leave unpriced takes a message to book instead.
How pay worksQR check-in, receipts, sale notifications, waivers sent for signature, and a wallet that shows what came in.
Teaching is the same tool whether you call yourself an instructor, coach or educator. You choose the title students see.
We are teaching your companion to help. Ask it in your own words and it finds what you're looking for, or takes you to the page that does it. Nothing is booked or published until you tap it yourself.
Ask what is on this weekend and it shows the events and classes by date, each with a door to its page. It lists; it never ranks or recommends anyone.
Ask how refunds or check-in work and you get the app's own answer, with a door to the page.
The AI part is optional and for adult accounts. Without it, each of these is still a button in the app: Explore for finding things, and Help for how the app works.
Not live yet. We will say so here when it is.
Each one is live today unless it says it opens soon. Open one to see how you use it.
Your curriculum as a tiered skill path under a discipline, with a page students find in Explore and join, and a group chat for everyone in it.
Create it from Home, add skills from your disciplines, and set each skill's tier and prerequisites. It is live as soon as you create it and shows in Explore once a skill sits above Tier 0. Students who join appear on your roster.
Sign off a skill you have seen a student do. It becomes a verified tier on their card with your name on it.
Open a student from your roster and verify the skill, or select several and verify them together. Each sign-off is its own record under your name.
Drills with sets, reps, tempo and load, in four formats, with session times, scores and interval timers for work and rest.
Open a student from your roster and build them a dated sheet. They log it from their Practice tab, and completed drills add XP to the skills they drill.
Online lessons with video, text and drills. Students earn XP on the same skills they practice with you in person.
Build the course in the editor and save it. Make it free, set a price, or offer a sliding scale where the buyer picks within your range. The listing is public, so visitors can read it without an account and buy or unlock it once they sign up.
Workshops, classes, jams and shows with tickets, multi-day agendas, Stripe checkout and QR check-in.
Create the event, publish it to Explore, scan tickets at the door. Guests can buy a paid ticket without an account, unless the event is marked 18+.
Your time for sale: private lessons, coaching, mentoring, assessments and consults, with session packs and subscriptions on top.
List an offering with a price, and clients book and pay for a single lesson through Stripe. Add plans for packs and subscriptions. Leave it unpriced, and clients message you to book.
A recurring plan on one of your offerings, charged through Stripe each cycle.
Add a subscription plan to an offering, set its price and interval, then choose what members get: a number of included sign-ups each month, all-you-can-attend, a discount on what you sell, or courses included. You can mix those, and any one event can be marked not included or discount-only for a visiting guest.
Stripe Connect payouts to your bank. Ticket money is held until a week after the event ends, which leaves room for refunds under your event's refund policy and for disputes.
Connect Stripe from Settings. Sales and held funds appear in your wallet.
Send a document, waiver or form for a student to fill and sign, and keep the signed copy.
Attach it to an event, course or offering, or send it to a student straight from your roster or to an email address. The emailed link works without signing in.
A notification for every ticket sold and every new student, in the app and as a push notification, plus one email per order and one per new student when email is on.
Choose what you want per category in Settings.
The limits, before you find them yourself.
A referral code starts your application; your page names who recommended you. No code? Ask for one on the same screen, and a person reads it and replies by email. The owner of an experience that hosts you can also share their invite code, which sends them a co-teach request to accept.
You set the prices and you choose who pays the platform fee: pass it on and it is added on top for the buyer, so you are paid your full price, or absorb it and the buyer pays your price while the fee comes out of your share. One fee per order, on one-off purchases and on subscription cycles alike. Payouts run through Stripe Connect, and the rate in force is published on the pay page.
Ticket revenue is held until seven days after the event ends before it pays out. That window is there so refunds under your event's policy, and any disputes, can be settled before the money moves.
After costs, what is left of the platform's fees is for the people and communities who keep running things here, not for whoever shows up once. Skills you verify for others and hours you teach one to one count, and so do people checked in at your events on seats that paid the platform fee. You can share after eight active quarters, which is at least two years of steady activity. No quarter before October 1, 2028 pays, and after that a quarter pays only when the platform's fees are more than its costs. The rule is on the pay page.
If a line on this page does not match what you see in the app, tell us at Robert@Arsclepius.com and we will fix it.
Tap Apply to teach. The screen that asks for a code also lets you ask for one, and a person reads every request and replies by email. You can also email Robert@Arsclepius.com. If an experience on the platform hosts you, its owner can give you their invite code, which asks them to accept you as a co-instructor.
Yes. An experience files under a main discipline and can span more than one, and you can run as many experiences as you teach.
To receive a verified card, yes: the card is written to their profile. For a paid event that is not marked 18+, anyone can buy a ticket as a guest without an account.
Yes. Offerings are available on every professional account, whether or not you publish an experience. Single lessons, session packs and subscriptions sell through Stripe; an offering without a price takes a message to book.
A Stripe account connected from Settings. Stripe handles identity checks, bank details and the payouts themselves.